While the 20 foot radius takes 6 (2d6) bludgeoning and 6 (2d6) thunder damage. WEIRD WEST ADVENTURES PLUSThe 5 foot radius takes a total of 9 (3d6) and 6 (2d6) piercing & 9 (3d6) plus 3 (1d6) thunder damage. Each journey is unique and tailored to the actions taken - a series of high stakes adventures where everything counts and the world reacts to the choices you make. There are two areas of effect for the canon shot. This book is published by Mage Hand Press under the Open Gaming License. Journey through the story of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land. So, put on your +1 cowboy boots, put on a stetson, grab a broadsword, and enjoy the Weird West! Also right alongside the coyote statblock: the coyote, wily. Somewhere along the line, we also started channeling Loony Toons - toward the end of the book you can find the cantrip finger gun, which allows you to fire imaginary bullets from your fingers (pew-pew style). Bringing hope to the town that they may walk safely at night. Youngsters of white and gold attire and even more gold in their hair and eyes. WEIRD WEST ADVENTURES FULLI dare you to resist putting a gatling dragon, gunsnake, and hidebehind in your next campaign session (Western themed, or not.) For the Marshal there’s a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy ’til doomsday The core book for Deadlands: the Weird West is a 192-page hardcover book in our usual graphic novel size, with glorious, bloody, full-color art throughout. The leader, known only for his indigo poncho and Stetson hiding a crimson red outfit with two Colt Peacemakers full of Silver Bullets, comes riding in with his two companions. Its 50 pages includes a introduction chapter with a few adventure hooks, the entire Gunslinger class, 14 western archetypes - one for every class, except the cleric, which inexplicably got three - a selection of feats, pages of firearms, western equipment, and magic items, and some awesome spells.Īnd some truly amazing monsters. The Deadlands Boxed Set includes: Deadlands the Weird West core rulebook (192 pages) GM Screen + Showdown at Sundown Adventure by Rob Wieland Set of 25. Just adding the Western elements feels like a force multiplier in terms of creativity when you're running an adventure. It's not just the focus on guns and cowboy boots, it's the idea that you can take everything you love about fantasy and have it live in the West, with all the Western trappings and tropes. The Weird West is hands-down my new favorite setting.
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